9. Ten Ball
(effective from 1 Jan 2009)
9.1 Determining the Break
9.2 Ten Ball Rack
9.3 Legal Break Shot
9.4 Second Shot of the Rack – Push Out
9.5 Call Shots & Pocketing Balls
9.6 Safety
9.7 Wrongfully Pocketed Balls
9.8 Continuing Play
9.9 Spotting Balls
9.10 Standard Fouls
9.11 Serious Fouls
9.12 Stalemate
Ten ball is a call shot game played with ten object balls
numbered one through ten and the cue ball. The balls are played in
ascending numerical order and the lowest numbered ball must be
contacted by the cue ball in order to establish a legal hit. If the
ten ball is pocketed on a legal break shot, it will be spotted and
the player continues with his inning. Only one ball may be called on
each shot, except on the break shot where no ball may be called. (See 9.5
Call Shots & Pocketing Balls).
9.1 Determining the Break
The player who wins the lag chooses who will break the first rack.
(See 1.2 Lagging to Determine Order of Play.) The standard format is
to alternate the break, but see Regulation 15, Subsequent Break
Shots.
9.2 Ten Ball Rack
The object balls are racked as tightly as possible in a triangular
shape, with the one ball at the apex of
the triangle and on the foot spot and the ten ball in the middle of
the triangle. The other balls will be
placed in the triangle without purposeful or intentional pattern.
(See Regulation 4, Racking / Tapping of Balls.)

Ten Ball Rack
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9.3 Legal Break Shot
The following rules apply to the break shot:
(a) the cue ball begins in hand behind the head string; and
(b) if no ball is pocketed, at least four object balls must be
driven to one or more rails, or the shot is a foul.
(See
Regulation 17, Open Break Requirements.)
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9.4 Second Shot of the Rack – Push Out
If no foul is committed on the break shot, the shooter may
choose to play a “push out” as his shot. He must make his intention
known to the referee, and then rules
6.2 Wrong
Ball First and
6.3 No Rail after Contact
are suspended for the shot. If no foul is committed on a push out,
the other player chooses who will shoot next. The ten ball pocketed
during a Push Out is spotted, without penalty.
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9.5 Call Shots & Pocketing Balls
Whenever the shooter is attempting to pocket a ball (except the
break) he is required to call shots, the intended ball and pocket
must be indicated for each shot if they are not obvious. Details of
the shot, such as cushions struck or other balls contacted or
pocketed are irrelevant.
For a called shot to count, the referee must be satisfied that the
intended shot was made, so if there is any chance of confusion, e.g.
with bank, combination and similar shots, the shooter should
indicate the ball and pocket. If the referee or opponent is unsure
of the shot to be played, he may ask for a call.
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9.6 Safety The
shooter, after the break at anytime may call “safety” which permits
him to make contact with the legal object ball without pocketing a
ball and end his inning. However, if the shooter pockets the legal
object ball the incoming player has the option to play the shot as
left, or hand it back to his opponent. (See 9.7 Wrongfully Pocketed
Balls which also applies during a safety.)
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9.7 Wrongfully Pocketed Balls
If a player misses his intended ball and pocket, and either makes
the nominated ball in the wrong pocket or pockets another ball, his
inning has finished and the incoming player has the option to take
the shot as is, or hand it back to his opponent.
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9.8 Continuing Play If the shooter legally pockets a called/nominated ball on a
shot (except a push out, see
9.4 Second Shot of the Rack –
Push Out), any additional balls pocketed remain pocketed
(except the ten ball; see
9.9 Spotting Balls),
and he continues at the table for the next shot. If he legally
pockets the called ten ball on any shot (except a push out), he wins
the rack. If the shooter fails to pocket the called ball or fouls,
play passes to the other player, and if no foul was committed, the
incoming player must play the
cue ball from the position left by the other player.
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9.9 Spotting Balls
If the ten ball is pocketed on a foul a push out or during the break
shot, or without calling it, or accidentally in the wrong pocket, or
driven off the table, it is spotted. (See 1.4 Spotting
Balls.) No other object ball is ever spotted.
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9.10 Standard Fouls
If the shooter commits a standard foul, play passes to his opponent.
The cue ball is in hand, and the incoming player may place it
anywhere on the playing surface. (See 1.5 Cue
Ball in Hand)
The following are standard fouls at ten ball:
6.1 Cue Ball Scratch or off the Table
6.2 Wrong Ball First The first object ball contacted by the
cue ball on each shot must be the lowest-numbered ball
remaining on the table.
6.3 No Rail after Contact
6.4 No Foot on Floor
6.5 Ball Driven off the Table The only jumped object ball
that is spotted is the ten.
6.6 Touched Ball
6.7 Double Hit / Frozen Balls
6.8 Push Shot
6.9 Balls Still Moving
6.10 Bad Cue Ball Placement
6.12 Cue Stick on the Table
6.13 Playing out of Turn
6.15 Slow Play top
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9.11 Serious Fouls
For 6.14 Three
Consecutive Fouls, the penalty is loss of the current rack. For
6.16 Unsportsmanlike
Conduct, the referee will choose a penalty appropriate given the
nature of the offense.
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9.12 Stalemate If a stalemate occurs the original breaker of the rack will
break again. (See 1.12 Stalemate.)
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